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Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions. Added screensaver prevention on joystick use. Switched to GTK's C++ interface, gtkmm3. Use a submodule for glslang, because it doesn't guarantee API stability. Added support for relative-style save slots Fixed sound volume resetting when sound reinitializes. Added menu entry to load oops files, and an option to confirm before Apply turbo mode volume when rewinding. Revert default SFX2 clock speed increase. Fixed an out-of-bound memory access in sound DSP. Rewritten based on newer, supported APIs. MichaelBuckley provided a brand new MacOS port that is completely Templates, significantly lowering compile time. Restructured tile.cpp tile renderer from heavy macros into C++ Removed graphics options most people won't understand or need. Fixed some keys not working with modifiers. Allow disabling adding registry entries. Improved the shader parameters dialog with sliders and resize. Add fixed window size changes up to 10x. Add menu item to clear recent files entries. Changed the automatic frame skip throttle to take place immediatelyīefore showing the frame, making VRR work better. Added second set of registers between S-DSP and S-SMP. Fixed a desynchronization in interlaced modes and reporting. Modernized some old memory-related code. MSU1 audio with no loop point will not repeat from start. Fixed SA1 division with negative dividend again. If you would like to participate, pick up a copy of SkinStudio and WindowBlinds and create your own skins. In this way, users can support the websites they enjoy using as well as win for themselves and have a lot of fun. Half of the cash award goes to the website a user represents. 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